« Amity Campaign
Episode 21 Intermission
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Theme: Poetic Pitbull Revolutions, by Diablo Swing Orchestra; used with permission.
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Warning: gameplay recordings may and probably do include language and material offensive to some listeners. Ok, many listeners. Listener discretion is advised.
This week we take a break and get some player feedback for the campaign so far.
Up until this point, the Amity campaign was almost completely sandboxed. I had an idea of what was going on in the background, but I never plotted out adventures for the party until the week before we ran them.
I realized, however, that there were enough side stories and hints and allegations that some real story elements were starting to take shape. So before I launched into my own ideas of campaign-level story arcs, I decided to sit down and talk to the players and get their points of view on the campaign, to better shape the direction it was heading.
So this is a short, very informal episode. It's just the group and I discussing the campaign, the NPCs, and a few bits about the system in general.
You can safely skip this episode and not miss a damn thing, as there's no story going on here. But if you're curious about where the players felt they were at this point in the campaign, here's an hour of them telling you.
Also, there's no Y or IE on Fort Grace, so I'm not sure why they keep calling it "Fort Gracie."
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