« Amity Campaign
Episode 8 Dungeon Days, Part 1
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Theme: Poetic Pitbull Revolutions, by Diablo Swing Orchestra; used with permission.
For more information: DiabloSwing.com
Warning: gameplay recordings may and probably do include language and material offensive to some listeners. Ok, many listeners. Listener discretion is advised.
The party makes its way out of the mushroom cave and stumbles upon something completely baffling which leads to them officially becoming The Headlanders.
After wandering out of the dark, spooky mushroom cave, the party comes across a larger mystery which baffles them completely. They react the way adventurers have always reacted in such situations - they start breaking things for no reason and stealing anything that's not nailed down.
I'm gonna be honest, this is one of my favorite scenes as game master of this campaign. The players played the straight men so well that when the punchline hits, at about 1:45:00, it hits with the force of a cannon. The rest of the Dungeon Days series is just me having fun riffing on roleplaying tropes. I hope listeners enjoy it as much as I enjoyed running it.
The other two outriders that were introduced in episode 1 get a proper introduction in this episode. Krotus and his brother Ditch are some of the most fun NPCs I've ever run through no fault of their own since they riff completely off the party throughout the entire campaign.
And I'm not gonna lie, Madacam Rat's personality was, at least in the beginning, shamelessly plagiarized from Rain Spider from Desert Punk. That show was a big influence on how I structured the Amity world, even if it had no direct impact on the actual game play.
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